Property blendVisualLinePoints
blendVisualLinePoints
Blend the line sample points Unity uses for ray casting with the current pose of the controller. Use this to make the line visual stay connected with the controller instead of lagging behind.
Declaration
public bool blendVisualLinePoints { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
Remarks
When the controller is configured to sample tracking input directly before rendering to reduce
input latency, the controller may be in a new position or rotation relative to the starting point
of the sample curve used for ray casting.
A value of false will make the line visual stay at a fixed reference frame rather than bending
or curving towards the end of the ray cast line.