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    Class MagicLeapGestureSubsystem

    MagicLeap implementation of the XRGestureSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    Object
    XRGestureSubsystem
    MagicLeapGestureSubsystem
    Inherited Members
    XRGestureSubsystem.Start()
    XRGestureSubsystem.Stop()
    UnityEngine.XR.InteractionSubsystems.XRGestureSubsystem.OnDestroy()
    XRGestureSubsystem.Update()
    XRGestureSubsystem.running
    XRGestureSubsystem.activateGestureEvents
    Namespace: UnityEngine.XR.MagicLeap
    Syntax
    [Preserve]
    public sealed class MagicLeapGestureSubsystem : XRGestureSubsystem

    Properties

    keyPoseGestureEvents

    A collection of all MagicLeapKeyPoseGestureEvents managed by this subsystem. This is cleared every frame and refreshed with new gesture events.

    Declaration
    public NativeArray<MagicLeapKeyPoseGestureEvent> keyPoseGestureEvents { get; }
    Property Value
    Type Description
    NativeArray<MagicLeapKeyPoseGestureEvent>

    touchpadGestureEvents

    A collection of all MagicLeapTouchpadGestureEvents managed by this subsystem. This is cleared every frame and refreshed with new gesture events.

    Declaration
    public NativeArray<MagicLeapTouchpadGestureEvent> touchpadGestureEvents { get; }
    Property Value
    Type Description
    NativeArray<MagicLeapTouchpadGestureEvent>

    Methods

    CreateProvider()

    Creates the provider interface.

    Declaration
    protected override XRGestureSubsystem.Provider CreateProvider()
    Returns
    Type Description
    XRGestureSubsystem.Provider

    The provider interface for MagicLeap

    Overrides
    XRGestureSubsystem.CreateProvider()
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    on 22 February 2021