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    Struct PlaneBoundaryCollection.Enumerator

    An enumerator which can be used by a foreach statement to iterate over the elements in a PlaneBoundaryCollection.

    Namespace: UnityEngine.XR.MagicLeap
    Syntax
    public struct Enumerator

    Properties

    Current

    The current element in the enumerator.

    Declaration
    public PlaneBoundary Current { get; }
    Property Value
    Type Description
    PlaneBoundary

    Methods

    Dispose()

    Disposes of the enumerator.

    Declaration
    public void Dispose()

    MoveNext()

    Moves to the next element in the collection.

    Declaration
    public bool MoveNext()
    Returns
    Type Description
    Boolean

    true if the next element is valid, or false if the Enumerator is already at the end of the collection.

    Reset()

    Resets the enumerator.

    Declaration
    public void Reset()
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    on 22 February 2021