Class XRLoader | XR Management | 3.0.6
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    Class XRLoader

    XR Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.

    Inheritance
    Object
    XRLoader
    XRLoaderHelper
    Namespace: UnityEngine.XR.Management
    Syntax
    public abstract class XRLoader : ScriptableObject

    Methods

    Deinitialize()

    Ask loader to deinitialize all initialized subsystems.

    Declaration
    public virtual bool Deinitialize()
    Returns
    Type Description
    Boolean

    Whether or not deinitialization succeeded.

    GetLoadedSubsystem<T>()

    Gets the loaded subsystem of the specified type. Implementation dependent as only implemetnations know what they have loaded and how best to get it..

    Declaration
    public abstract T GetLoadedSubsystem<T>()
        where T : class, ISubsystem
    Returns
    Type Description
    T

    The loaded subsystem or null if not found.

    Type Parameters
    Name Description
    T

    Type of the subsystem to get

    Initialize()

    Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.

    Declaration
    public virtual bool Initialize()
    Returns
    Type Description
    Boolean

    Whether or not initialization succeeded.

    Start()

    Ask loader to start all initialized subsystems.

    Declaration
    public virtual bool Start()
    Returns
    Type Description
    Boolean

    Whether or not all subsystems were successfully started.

    Stop()

    Ask loader to stop all initialized subsystems.

    Declaration
    public virtual bool Stop()
    Returns
    Type Description
    Boolean

    Whether or not all subsystems were successfully stopped.

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