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    Class HapticControl

    Input System control that wraps up a Haptic structure.

    Inheritance
    Object
    InputControl
    InputControl<Haptic>
    HapticControl
    Inherited Members
    InputControl<Haptic>.ReadValue()
    InputControl<Haptic>.ReadValueFromPreviousFrame()
    InputControl<Haptic>.ReadDefaultValue()
    InputControl<Haptic>.ReadValueFromState(Void*)
    InputControl<Haptic>.ReadUnprocessedValue()
    InputControl<Haptic>.ReadValueFromStateAsObject(Void*)
    InputControl<Haptic>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<Haptic>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<Haptic>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<Haptic>.WriteValueIntoState(Haptic, Void*)
    InputControl<Haptic>.ReadValueFromBufferAsObject(Void*, Int32)
    InputControl<Haptic>.CompareValue(Void*, Void*)
    InputControl<Haptic>.ProcessValue(Haptic)
    InputControl<Haptic>.valueType
    InputControl<Haptic>.valueSizeInBytes
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.FinishSetup()
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Input
    Syntax
    [Preserve]
    public class HapticControl : InputControl<Haptic>

    Constructors

    HapticControl()

    Default Constructor required by the Input System for instantiation.

    Declaration
    public HapticControl()

    Methods

    ReadUnprocessedValueFromState(Void*)

    Returns an empty haptic structure since haptics are an output and have no data

    Declaration
    public override Haptic ReadUnprocessedValueFromState(void *statePtr)
    Parameters
    Type Name Description
    Void* statePtr

    Raw state data to read from

    Returns
    Type Description
    Haptic

    Empty haptic structure

    Overrides
    UnityEngine.InputSystem.InputControl<UnityEngine.XR.OpenXR.Input.Haptic>.ReadUnprocessedValueFromState(System.Void*)
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