BoxcastCommand Constructor

Declaration

public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

Description

Creates a BoxcastCommand.

This command is run in the default physics scene.


Declaration

public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

physicsScene The physics scene to run the command in.
center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

Description

Creates a BoxcastCommand.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a box.

Description

Creates a BoxcastCommand.

This command is run in the default physics scene.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

physicsScene The physics scene to run the command in.
center The center of the box.
halfExtents The half size of the box in each dimension.
orientation The rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a box.

Description

Creates a BoxcastCommand.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961