Version: Unity 6.6 (6000.6)
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  • C#

BuildContentOptions.FailBuildWhenErrorsLogged

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Description

Fail the build if any errors are logged while it runs.

Without this flag, non-fatal errors, such as a failure to compile a shader for a particular platform, don't cause the build to fail, but might result in incorrect behavior at runtime.

Always set this flag, unless errors are logged from packages or other third-party code that you can't fix, and you need the build to proceed despite them.

When this flag is set, errors logged from these build callbacks also fail the build: IPreprocessBuildWithContext.OnPreprocessBuild, IPostprocessBuildWithContext.OnPostprocessBuild, IProcessSceneWithReport.OnProcessScene, IPreprocessShaders.OnProcessShader, and IPreprocessComputeShaders.OnProcessComputeShader.

This flag is the content directory equivalent of BuildOptions.StrictMode.

Additional resources: BuildOptions.StrictMode, BuildAssetBundleOptions.StrictMode

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