Version: 2022.3
LanguageEnglish
  • C#

Camera.GetStereoProjectionMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Matrix4x4 GetStereoProjectionMatrix(Camera.StereoscopicEye eye);

Parameters

eye Specifies the stereoscopic eye whose projection matrix needs to be returned.

Returns

Matrix4x4 The projection matrix of the specified stereoscopic eye.

Description

Gets the projection matrix of a specific left or right stereoscopic eye.

The projection matrix will be provided by the VR SDK unless Camera.SetStereoProjectionMatrix or Camera.SetStereoProjectionMatrices have been used, in which case this method will return the value given to those methods. You can use Camera.ResetStereoProjectionMatrices to revert the camera to using projection matrices provided by the VR SDK.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961