struct in UnityEditor
A change of this type indicates that a property of a GameObject or Component has changed. This happens for example when Undo.RecordObject is used with an instance of a Component.
| instanceId | The instance ID of the modified GameObject or Component. |
| scene | The Scene that contains the GameObject associated with the change. If a Component is changed, this is the GameObject to which the component belongs. |
| ChangeGameObjectOrComponentPropertiesEventArgs | Constructs a new instance. |