Version: 2022.3
LanguageEnglish
  • C#

EditorToolContextAttribute

class in UnityEditor.EditorTools

/

Inherits from:EditorTools.ToolAttribute

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Description

Registers an EditorToolContext as either a global context or a Component context for a specific target type.

A Global tool context is always available in the toolbar menu. A Component tool context is only available when the current selection contains a matching target type.

Constructors

EditorToolContextAttributeRegisters an EditorToolContext as either a global tool context or a Component tool context.

Inherited Members

Properties

displayNameThe name that displays in menus.
targetContextIf provided, the EditorTool will only be made available when the ToolManager.activeContextType is equal to targetContext.
targetTypeSet to the type that this EditorTool or EditorToolContext can edit. Set to null if the tool is not specific to a Component and should be available at any time.
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