EditorWindow.wantsMouseMove

public bool wantsMouseMove;

Description

Checks whether MouseMove events are received in the GUI in this Editor window.




Editor Window that detects mouse moves when the toggle button is activated and the mouse is over the window.

// Editor Script that shows the mouse movement events captured.
// "Mouse Position" shows where the mouse is outside of the window.

using UnityEditor;
using UnityEngine;
using System.Collections;
using UnityEngine.UIElements;

public class PointerMove : EditorWindow
{
    [MenuItem("Examples/Mouse Move Example")]
    static void InitWindow()
    {
        PointerMove window = (PointerMove)GetWindowWithRect(typeof(PointerMove), new Rect(0, 0, 300, 100));
        window.Show();
    }

    Label m_PointerPosition;

    void CreateGUI()
    {
        rootVisualElement.pickingMode = PickingMode.Position;

        // Create a toggle button that toggles the value of wantsMouseMove
        var toggle = new Toggle
        {
            text = "Receive Movement"
        };
        wantsMouseMove = toggle.value;
        rootVisualElement.Add(toggle);

        m_PointerPosition = new Label();
        rootVisualElement.Add(m_PointerPosition);
        
        toggle.RegisterValueChangedCallback((evt) =>
        {
            if (evt.newValue)
                rootVisualElement.RegisterCallback<PointerMoveEvent>(LogPointerMoved);
            else
                rootVisualElement.UnregisterCallback<PointerMoveEvent>(LogPointerMoved);
        });
    }

    void LogPointerMoved(PointerMoveEvent evt)
    {
        m_PointerPosition.text = $"Pointer Position: {evt.position}";
    }
}

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961