DLSSContext
                
                
                class in
          UnityEngine.NVIDIA
                /
                Implemented in:UnityEngine.NVIDIAModule
                
                
                
                
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                Description
                Represents the state of DLSS.
               
              
        This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of DLSS, alter values in the ExecuteData property and then run GraphicsDevice.ExecuteDLSS.
       
              
                Properties
                
      | executeData | The mutable state of the current DLSS object. | 
      | initData | The immutable initialization data the DLSSContext requires. |