DLSSContext

class in UnityEngine.NVIDIA

/

Implemented in:UnityEngine.NVIDIAModule

Description

Represents the state of DLSS.

This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of DLSS, alter values in the ExecuteData property and then run GraphicsDevice.ExecuteDLSS.

Properties

executeDataThe mutable state of the current DLSS object.
initDataThe immutable initialization data the DLSSContext requires.

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