| position | Center of the sphere. |
| radius | Radius of the sphere. |
| results | The buffer to store the results into. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of colliders stored into the results buffer.
Computes and stores colliders touching or inside the sphere into the provided buffer.
Additional resources: Physics.OverlapSphereNonAlloc.