| origin | The center of the sphere at the start of the sweep. |
| radius | The radius of the sphere. |
| direction | The direction into which to sweep the sphere. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (Additional resources: RaycastHit). |
| maxDistance | The max length of the cast. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
bool True when the sphere sweep intersects any collider, otherwise false.
Casts a sphere along a ray and returns detailed information on what was hit.
Additional resources: Physics.SphereCast.
| origin | The center of the sphere at the start of the sweep. |
| radius | The radius of the sphere. |
| direction | The direction into which to sweep the sphere. |
| results | The buffer to save the results to. |
| maxDistance | The max length of the cast. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
int
The amount of hits stored into the results buffer.
Cast sphere along the direction and store the results into buffer.
Additional resources: Physics.SphereCastNonAllloc.