Version: 2022.3
LanguageEnglish
  • C#

PlatformEffector2D.sideArc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float sideArc;

Description

The angle of an arc that defines the sides of the platform centered on the local 'left' and 'right' of the effector. Any collision normals within this arc are considered for the 'side' behaviours.

Any collision normal with an angle within this arc is always considered for the optional side behaviours, whereas everything outside this arc is never considered for side behaviours.

The default defines an arc that includes local vertical edges i.e. typical side edges. Setting the arc to its maximum of 180 degrees results in all collision normals being considered for the optional side behaviours. Setting the arc to its minimum of 0 degrees results in no collision normals being considered for the optional side behaviours.

Additional resources: useSideBounce, useSideFriction.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961