Possible attribute types that describe a vertex in a Mesh.
Mesh vertex data comprised of different Vertex Attributes. For example, a vertex can include a Position, Normal, TexCoord0 and Color.
Not all Meshes have all possible VertexAttributes. You can use this enum to query which VertexAttributes a Mesh uses.
Additional resources: Mesh.HasVertexAttribute, Mesh.GetVertexAttributes, VertexAttributeDescriptor.
| Position | Vertex position. |
| Normal | Vertex normal. |
| Tangent | Vertex tangent. |
| Color | Vertex color. |
| TexCoord0 | Primary texture coordinate (UV). |
| TexCoord1 | Additional texture coordinate. |
| TexCoord2 | Additional texture coordinate. |
| TexCoord3 | Additional texture coordinate. |
| TexCoord4 | Additional texture coordinate. |
| TexCoord5 | Additional texture coordinate. |
| TexCoord6 | Additional texture coordinate. |
| TexCoord7 | Additional texture coordinate. |
| BlendWeight | Bone blend weights for skinned Meshes. |
| BlendIndices | Bone indices for skinned Meshes. |