Version: 2022.3
LanguageEnglish
  • C#

SceneCullingMasks.DefaultSceneCullingMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static ulong DefaultSceneCullingMask;

Description

Specifies the default culling mask for a Scene. Use the bits from this Scene culling mask for objects that you want to render in both in the Game view and the Scene view.

All normal Scenes start with this culling mask by default. The Scenes created through EditorSceneManager.NewPreviewScene get their own unique Scene culling mask which is why the GameObjects in those Scenes do not show up in the Scene view and Game view by default.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961