Version: 2022.3
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  • C#

SpherecastCommand.ScheduleBatch

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Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<SpherecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NaviveArray of SpherecastCommands to perform.
results A NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a job.
dependsOn A jobHandle of the job that must be completed before performing the sphere casts.
maxHits The maximum number of Colliders the SphereCast can hit.

Returns

JobHandle Returns a JobHandle of the job that will perform the sphere casts.

Description

Schedules a batch of sphere casts to perform in a job.


Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<SpherecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NaviveArray of SpherecastCommands to perform.
results A NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a job.
dependsOn A jobHandle of the job that must be completed before performing the sphere casts.

Returns

JobHandle Returns a JobHandle of the job that will perform the sphere casts.

Description

Schedules a batch of sphere casts to perform in a job.

By default maxHits in this variant is set to 1.

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