Version: 2022.3
LanguageEnglish
  • C#

SpriteRenderer.drawMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public SpriteDrawMode drawMode;

Description

The current draw mode of the Sprite Renderer.

When the drawMode is set to SpriteDrawMode.Sliced or SpriteDrawMode.Tiled, the SpriteRenderer will render the sprite as a 9-slice image.

A 9-Slice image is where an image is divided into 9 portion.

The A, C, G and I section sizes will not be affected by the dimension of set by SpriteRenderer.size.

The B and H section will be repeated horizontally.

The D and F section will be repeated vertically.

The E section will be stretched or repeated both horizontally or vertically.

When set to SpriteDrawMode.Sliced, the B, D, E, F, H section will be stretched to fit the dimension

When set to SpriteDrawMode.Tiled, the B, D, E, F, H section will be repeated to fit the dimension

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961