Transform.GetLocalPositionAndRotation

Switch to Manual

Declaration

public void GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation);

Description

Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform).

When getting both the position and rotation of a transform, calling this method is slightly more efficient than querying localPosition and localRotation individually.

If the transform has no parent, then calling this is equivalent to calling GetPositionAndRotation.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961