Version: 2022.3
LanguageEnglish
  • C#

RuntimePanelUtils

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

A collection of static methods that provide simple World, Screen, and Panel coordinate transformations.

Static Methods

CameraTransformWorldToPanel Transforms a world absolute position to its equivalent local coordinate on given panel, using provided camera for internal WorldToScreen transformation. The local coordinates reference panel. The world position to transform. The Camera used for internal WorldToScreen transformation. A position in panel coordinates that corresponds to the provided world position.
CameraTransformWorldToPanelRect Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation. The local coordinates reference panel. The world position to transform. The world size to transform. The object in the panel will appear to have that size when compared to other 3D objects at neighboring positions. The Camera used for internal WorldToScreen transformation. A (position, size) Rect in panel coordinates that corresponds to the provided world position and size.
ResetDynamicAtlas Resets the dynamic atlas of the panel. Textured elements will be repainted.
ScreenToPanel Transforms a screen absolute position to its equivalent local coordinate on given panel. The local coordinates reference panel. The screen position to transform. A position in panel coordinates that corresponds to the provided screen position.
SetTextureDirty Notifies the dynamic atlas of the panel that the content of the provided texture has changed. If the dynamic atlas contains the texture, it will update it.
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