IJobParallelForExtensions.EarlyJobInit

Declaration

public static void EarlyJobInit();

Description

Gathers and caches reflection data for the internal job system's managed bindings. Unity is responsible for calling this method - don't call it yourself.

When the Jobs package is included in the project, Unity generates code to call EarlyJobInit at startup. This results in the following benefits:

  • Job initialization doesn't lazily occur during job scheduling, which would increase the time it takes to schedule a job.
  • Burst compiled code may schedule jobs because the reflection part of initialization, which is not compatible with burst compiler constraints, has already happened in EarlyJobInit.

Note: While the Jobs package code generator handles this automatically for all closed job types, you must register those with generic arguments (like IJobParallelFor<MyJobType<T>>) manually for each specialization with Unity.Jobs.RegisterGenericJobTypeAttribute.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961