Version: 2022.3
LanguageEnglish
  • C#

XRBlitParams

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

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Description

This struct holds data for a single blit operation.

Properties

destRectDestination Rect area that the blit operation wants to blit to.
foveatedRenderingInfoA pointer to a native struct containing platform-specific data for foveated rendering.
srcHdrColorGamutThe ColorGamut of the source texture if srcHdrEncoded is true.
srcHdrEncodedSpecifies whether the source texture is encoded for use with an HDR display and might require decoding during the blit process.
srcHdrMaxLuminanceThe maximum luminance in nits of the encoding used for the source texture if srcHdrEncoded is true.
srcRectSource Rect area that the blit operation wants to blit from.
srcTexSource render texture that the blit operation wants to blit from.
srcTexArraySliceDescribes source texture's desired array slice. Texture2D will have array slice 1.
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