Version: 2017.1
public void SetActive (bool value);

参数

value Activate or deactivation the object.

描述

激活/停用此 GameObject。

Note that a GameObject may be inactive because a parent is not active. In that case, calling SetActive() will not activate it, but only set the local state of the GameObject, which can be checked using GameObject.activeSelf. This state will then be used once all parents are active.
Making a GameObject inactive will disable every component, turning off any attached renderers, colliders, rigidbodies, scripts, etc... Any scripts that you have attached to the GameObject will no longer have Update() called, for example.

另请参阅:GameObject.activeSelfGameObject.activeInHierarchy

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { gameObject.SetActive(false); } }

另一个 c# 示例:

// Activate and deactivate a GameObject.
// The GUI function implements two buttons.  These buttons
// toggle the attached GameObject.
// Note that this script needs to be attached to a
// GameObject that isn't disabled.

using UnityEngine;

public class Buttons : MonoBehaviour { public GameObject GO;

void OnGUI() { if (GUI.Button(new Rect(10, 10, 100, 30), "Enable")) { Debug.Log("Enable: " + GO.name); GO.SetActive(true); } if (GUI.Button(new Rect(10, 50, 100, 30), "Disable")) { Debug.Log("Disable: " + GO.name); GO.SetActive(false); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961