eventData | 通常由 EventSystem 发送的 EventData。 |
确定应在 4 个移动方向中的哪个方向找到下一个可选择对象。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IMoveHandler { //When the focus moves to another selectable object, Invoke this Method. public void OnMove(AxisEventData eventData) { //Assigns the move direction and the raw input vector representing the direction from the event data. MoveDirection moveDir = eventData.moveDir; Vector2 moveVector = eventData.moveVector;
//Displays the information in the console Debug.Log(moveDir + ", " + moveVector); } }