Version: 2017.1
public void Set (float newX, float newY, float newZ);

描述

设置现有 Vector3 的 x、y 和 z 分量。

//Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector.
//Press the "Set" button in the game to set the GameObject's position to the "New Transform" position.

using UnityEngine; using UnityEngine.EventSystems;

public class Example : MonoBehaviour { //Use this to set the new position of the GameObject Vector3 m_MyPosition; //Set an external Transform in the Inspector which is the GameObject’s starting point public Transform m_NewTransform;

void Start() { //Set the new Vector to be that of the Transform you attach in the Inspector m_MyPosition.Set(m_NewTransform.position.x, m_NewTransform.position.y, 0); }

void OnGUI() { //Press the Button to set the GameObject to this new position if (GUI.Button(new Rect(0, 0, 100, 40), "Set")) { transform.position = m_MyPosition; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961