返回资源后处理器的版本。
重新编译脚本时,如果检测到版本变化,系统将重新导入与此资源后处理器关联的资源。
class TexturePostProcessor : AssetPostprocessor { // Bump this number to make textures reimport after modifying the post processor below. private uint m_Version = 0; public override uint GetVersion() {return m_Version;}
public void OnPostprocessTexture(Texture2D tex) { Color[] pix = tex.GetPixels(); for (int i = 0; i < pix.Length; i++) { pix[i] = pix[i] * 0.5f; } tex.SetPixels(pix); tex.Apply(true, true); } }