other | 该碰撞中涉及的其他 Collider。 |
OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.
此消息被发送到该触发器以及接触该触发器的碰撞体。
注意,如果其中一个碰撞体还附加了刚体,则仅发送触发器事件。触发器事件将发送到已禁用的 MonoBehaviours,以便允许启用 Behaviours,以响应碰撞。
Note: OnTriggerStay function is on the physics timer so it won't necessarily run every frame.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { // Applies an upwards force to all rigidbodies that enter the trigger. void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }