Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.Bind

切换到手册
public void Bind (EditorCurveBinding binding);

参数

binding绑定定义。

描述

根据 EditorCurveBinding 的定义绑定游戏对象的属性。

使用此函数绑定特定的游戏对象属性。绑定定义位于 EditorCurveBinding 中。请参阅下面的关于绑定 /MeshRenderer.m_Enabled/property 的示例。

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Animations;

public class ExampleScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(); recorder.root = gameObject;

// Add a binding on the position on X axis. EditorCurveBinding binding = EditorCurveBinding.FloatCurve("", typeof(Transform), "m_LocalPosition.x"); recorder.Bind(binding);

// Add a binding on the activation of the MeshRenderer component. binding = EditorCurveBinding.FloatCurve("", typeof(MeshRenderer), "m_Enabled"); recorder.Bind(binding); } }
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