MonoBehaviour.OnControllerColliderHit(ControllerColliderHit)

切换到手册

描述

当该控制器在执行 Move 时撞到碰撞体时调用 OnControllerColliderHit。

这可用于在它们与该角色碰撞时推动对象。

// This script pushes all rigidbodies that the character touches

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F;

void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;

// no rigidbody if (body == null || body.isKinematic) return;

// We dont want to push objects below us if (hit.moveDirection.y < -0.3f) return;

// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);

// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.

// Apply the push body.velocity = pushDir * pushPower; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961