public void OnPointerUp (EventSystems.PointerEventData eventData);

参数

eventData通常由 EventSystem 发送的 EventData。

描述

评估 eventData 并过渡至适当状态。

新状态将基于当前的悬停状态。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerUpHandler, IPointerDownHandler// These are the interfaces the OnPointerUp method requires. { //OnPointerDown is also required to receive OnPointerUp callbacks public void OnPointerDown(PointerEventData eventData) { }

//Do this when the mouse click on this selectable UI object is released. public void OnPointerUp(PointerEventData eventData) { Debug.Log("The mouse click was released"); } }
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