EventSystem.SetSelectedGameObject

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public void SetSelectedGameObject (GameObject selected, EventSystems.BaseEventData pointer);

参数

selected要选择的游戏对象。
pointer关联的 EventData。

描述

将游戏对象设置为选中状态。这会将 OnDeselect 发送到旧的选定对象,并将 OnSelect 发送到新的选定对象。

在 EventSystem 中将游戏对象设置为选中状态。确保您的场景中有一个 EventSystem。这会将 OnDeselect 发送到旧的选定游戏对象,并将 OnSelect 发送到新的选定游戏对象。

//This script shows how you set a non-UI GameObject as the current selected in the EventSystem by clicking on it.
//Make sure to assign a PhysicsRaycaster component to your Main Camera.
//Make sure your Scene has an EventSystem

//Attach this script to a GameObject. Create some other GameObjects to test on. //In Play Mode, click on GameObjects to see the current selected be output to the console

using UnityEngine; using UnityEngine.EventSystems;

public class SetSelectedGameObjectExample : MonoBehaviour { EventSystem m_EventSystem;

void OnEnable() { //Fetch the current EventSystem. Make sure your Scene has one. m_EventSystem = EventSystem.current; }

void Update() { //Check if there is a mouse click if (Input.GetMouseButtonDown(0)) { RaycastHit hit; //Send a ray from the camera to the mouseposition Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //Create a raycast from the Camera and output anything it hits if (Physics.Raycast(ray, out hit)) //Check the hit GameObject has a Collider if (hit.collider != null) { //Click a GameObject to return that GameObject your mouse pointer hit GameObject m_MyGameObject = hit.collider.gameObject; //Set this GameObject you clicked as the currently selected in the EventSystem m_EventSystem.SetSelectedGameObject(m_MyGameObject); //Output the current selected GameObject's name to the console Debug.Log("Current selected GameObject : " + m_EventSystem.currentSelectedGameObject); } } } }
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