Version: 2020.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetBuffer

切换到手册
public void SetBuffer (string resourceName, ComputeBuffer buffer);
public void SetBuffer (int nameID, ComputeBuffer buffer);
public void SetBuffer (int nameID, GraphicsBuffer buffer);
public void SetBuffer (string resourceName, GraphicsBuffer buffer);

参数

resourceName 设置的资源的名称。
nameID 如 Shader.PropertyToID 给定的资源的 ID。
buffer The buffer to bind the named local resource to.

描述

Binds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader.

The buffer specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the buffer needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalBuffer must be used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961