rayTracingShader | The RayTracingShader to set parameter for. |
nameID | The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID. |
buffer | The buffer to bind as constant buffer. |
offset | The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0. |
size | 要绑定的字节数。 |
Adds a command to set a constant buffer on a RayTracingShader.
The constant buffer specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the constant buffer needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalConstantBuffer or Shader.SetGlobalConstantBuffer must be used.
See RayTracingShader.SetConstantBuffer for usage.