Version: 2020.2

Component.GetComponentsInChildren

切换到手册
public Component[] GetComponentsInChildren (Type t, bool includeInactive);

参数

t 要检索的组件的类型。
includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. Default is false.

描述

Returns all components of Type type in the GameObject or any of its children. Works recursively.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponentsInChildren (bool includeInactive);

参数

includeInactive 在发现的集内是否应包含非活动 GameObject 上的组件?includeInactive 确定将搜索 GameObject 的哪个子项。无论如何始终搜索您对其调用 GetComponentsInChildren 的 GameObject。

返回

T[] 匹配指定类型的所有已发现组件的列表。

描述

Generic version of this method.


public T[] GetComponentsInChildren ();

返回

T[] 匹配指定类型的所有已发现组件的列表。

描述

Generic version of this method.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961