Version: 2020.3

Target

enumeration

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描述

图形缓冲区的类型。

变量

VertexGraphicsBuffer can be used to store vertex data.
IndexGraphicsBuffer can be used as an index buffer.
StructuredGraphicsBuffer can be used as a structured buffer.
RawGraphicsBuffer can be used as a raw buffer (ByteAddressBuffer).
AppendGraphicsBuffer can be used as an append-consume buffer.
CounterGraphicsBuffer with an internal counter. See Also: GraphicsBuffer.SetCounterValue and GraphicsBuffer.CopyCount.
IndirectArgumentsGraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches.
ConstantGraphicsBuffer can be used as a constant buffer.
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