Version: 2020.3

Material.IsKeywordEnabled

切换到手册
public bool IsKeywordEnabled (string keyword);

参数

keyword The name of the local shader keyword to check.

返回

bool Returns true if the given local shader keyword is enabled for this material. Otherwise, returns false.

描述

Checks whether a local shader keyword is enabled for this material.

Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.

The following example checks the state of a local shader keyword called EXAMPLE_FEATURE_ON.

using UnityEngine;

public class Example : MonoBehaviour { public Material mat;

void Start() { if (mat.IsKeywordEnabled("EXAMPLE_FEATURE_ON")) { Debug.Log("EXAMPLE_FEATURE_ON is enabled"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961