Version: 2020.3
public bool GetSide (Vector3 point);

描述

点是否处于平面的正向侧?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Plane goalLine1; public Plane goalLine2; public Plane leftSideLine; public Plane rightSideLine;

int GoalScored(Vector3 ballPos) { // If the ball is within the sidelines... if (!leftSideLine.GetSide(ballPos) && !rightSideLine.GetSide(ballPos)) { // If the ball is over goal line 1 then it's a goal for team 1... if (goalLine1.GetSide(ballPos)) { return 1; } // ...else if the ball is over goal line 2 then it's a goal for team 2. else if (goalLine2.GetSide(ballPos)) { return 2; } }

// Otherwise, it isn't a goal for either team. return 0; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961