Version: 2020.3

CreationParameters

struct in UnityEngine.Rendering.VirtualTexturing

切换到手册

描述

Struct that contains all parameters required to create a ProceduralTextureStack.

静态变量

MaxNumLayersInternal limit of maximum number of layers.
MaxRequestsPerFrameSupportedInternal limit on maximum number of requests per frame.

变量

filterModeFiltering mode that will be used when sampling this PVT stack.
heightHeight of the virtual UV space the stack has.
layersThe layers this stack contains.
maxActiveRequestsHow many request do you plan on processing each frame.
tilesizeSize of a single tile inside the stack.
widthWidth of the virtual UV space the stack has.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961