图形缓冲区的类型。
Vertex | GraphicsBuffer can be used to store vertex data. |
Index | GraphicsBuffer can be used as an index buffer. |
Structured | GraphicsBuffer can be used as a structured buffer. |
Raw | GraphicsBuffer can be used as a raw buffer (ByteAddressBuffer). |
Append | GraphicsBuffer can be used as an append-consume buffer. |
Counter | GraphicsBuffer with an internal counter. See Also: GraphicsBuffer.SetCounterValue and GraphicsBuffer.CopyCount. |
IndirectArguments | GraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches. |
Constant | GraphicsBuffer can be used as a constant buffer. |