Version: 2021.2

Physics2D.MaxPolygonShapeVertices

切换到手册
public static int MaxPolygonShapeVertices ;

描述

The maximum number of vertices allowed per primitive polygon shape type (PhysicsShapeType2D.Polygon). (Read Only)

The low-level physics engine sets a maximum number of vertices allowed per convex polygon shape. This count is set to be a balance between flexibility and performance. Any time a polygon shape is encountered, all of its edges need to iterated to calculate collisions or perform queries. A value too large results in a lot of time discounting polygons. A value too small reduces the number of useful polygon shapes that can be created.

NOTE: This is a compile-time constant that cannot be changed.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961