Version: 2021.2

ShaderKeywordConstructor

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public ShaderKeyword (string keywordName);

参数

keywordName The name of the keyword.

描述

从着色器全局关键字名称初始化 ShaderKeyword 类的新实例。

If you call this function and a keyword with the name you pass in does not exist, Unity creates one with that name. To get all the global keywords that already exist, use Shader.globalKeywords.

See Also: IPreprocessShaders.OnProcessShader, IPreprocessComputeShaders.OnProcessComputeShader.


public ShaderKeyword (Shader shader, string keywordName);

参数

shader The shader that declares the keyword.
keywordName The name of the keyword.

描述

Initializes a new instance of the ShaderKeyword class from a local shader keyword name.

If the shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword. Otherwise, Unity creates an invalid ShaderKeyword instance.

See Also: Build.IPreprocessComputeShaders.OnProcessShader, ShaderKeyword.IsValid.


public ShaderKeyword (ComputeShader shader, string keywordName);

参数

shader The compute shader that declares the local keyword.
keywordName The name of the keyword.

描述

Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.

If the compute shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword. Otherwise, Unity creates an invalid ShaderKeyword instance.

See Also: IPreprocessComputeShaders.OnProcessComputeShader, ShaderKeyword.IsValid.

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