Version: 2021.2

Texture2D.Reinitialize

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public bool Reinitialize (int width, int height);
public bool Reinitialize (int width, int height, Experimental.Rendering.GraphicsFormat format, bool hasMipMap);
public bool Reinitialize (int width, int height, TextureFormat format, bool hasMipMap);

参数

width New width of the Texture.
height New height of the Texture.
format New format of the Texture.
hasMipMap Indicates if the Texture should reserve memory for a full mip map chain.

返回

bool Returns true if the reinitialization was a success.

描述

Reinitializes the Texture to width by height, format to format and optionally creates mip maps. After reinitializing, Texture pixels will be undefined. This function is very similar to the Texture constructor, except it works on existing Texture object.

调用 Apply 可实际将更改的像素上传到显卡。

The Texture has to have read/write enabled flag set in the texture import settings.

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