tag | 要比较的标签。 |
bool Returns true if GameObject has same tag. Returns false otherwise.
Checks the GameObject's tag against the defined tag
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// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged player.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }