Version: 2021.3
public void SetMeshWeightings (float[] weightings, int size);
public void SetMeshWeightings (float[] weightings);

参数

weightings The array of weights to use.
size The number of elements from the weighting array to apply.

描述

Sets the weights that the ParticleSystemRenderer uses to assign Meshes to particles.

The weightings are relative to each other but can be any positive value. For example, if you set the weights to 6 and 3, the ParticleSystemRenderer randomly selects the first Mesh approximately twice as often as the second Mesh. It can be most intuitive to use percentages for the weightings and ensure that the sum of the weightings adds up to 100, but this is not a requirement.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private ParticleSystemRenderer psr;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

psr.renderMode = ParticleSystemRenderMode.Mesh; psr.meshDistribution = ParticleSystemMeshDistribution.NonUniformRandom; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); psr.SetMeshWeightings(new float[]{ 0.1f, 0.1f, 0.8f }); }

void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961