Version: 2022.1

Camera.OnRenderImage(RenderTexture,RenderTexture)

切换到手册

参数

source A RenderTexture containing the source image.
destination The RenderTexture to update with the modified image.

描述

Event function that Unity calls after a Camera has finished rendering, that allows you to modify the Camera's final image.

In the Built-in Render Pipeline, Unity calls OnRenderImage on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, after the Camera finished rendering. You can use OnRenderImage to create a fullscreen post-processing effect. For a full description and code example, see MonoBehaviour.OnRenderImage.

OnRenderImage is not supported in the Scriptable Render Pipeline. To create custom fullscreen effects in the Universal Render Pipeline (URP), use the ScriptableRenderPass API. To create custom fullscreen effects in the High Definition Render Pipeline (HDRP), use a Fullscreen Custom Pass.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961