Version: 2022.1

Material.IsPropertyLocked

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public bool IsPropertyLocked (string name);
public bool IsPropertyLocked (int nameID);

参数

nameID 属性名称 ID,使用 Shader.PropertyToID 获取。
name 属性名称,例如“_SrcBlend”。

返回

bool Returns true if the property you pass in is locked by this material. Otherwise, returns false.

描述

Checks whether a property is locked by this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.

Note that this method is Editor-only.

See Also: Material.SetPropertyLock.

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