该函数在对象变为启用和激活状态时调用。
Because this function is executed when the object is enabled, it will be executed whenever entering the Play Mode (with the object enabled).
// Implement OnDisable and OnEnable script functions. // These functions will be called when the attached GameObject // is enabled. // This example also supports the Editor. The Update function // will be called, for example, when the position of the // GameObject is changed.
using UnityEngine;
[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }
void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }
void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }
__注意:__.OnEnable 不能作为协程使用。
另请参阅:OnDisable。