Version: 2022.1

PrefabUtility.IsPartOfAnyPrefab

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public static bool IsPartOfAnyPrefab (Object componentOrGameObject);

参数

componentOrGameObject 要检查的对象。必须是组件或游戏对象。

返回

bool 该对象是预制件的一部分,则返回 true。

描述

如果给定对象是任何种类的预制件的一部分,则返回 true。

用于检查给定对象是不是任何预制件的一部分,而不管它是预制件资源还是预制件实例。

For Prefab contents loaded in Prefab Mode, this method will not check the Prefab Asset the loaded contents are loaded from, since these Prefab contents are loaded into a preview scene and are not part of an Asset while being edited in Prefab Mode. This means that for Prefab contents in Prefab Mode, the method will return true for Prefab instances, but not for GameObjects or components that are not part of a Prefab instance. To check if an object is part of Prefab contents in Prefab Mode, use PrefabStage.IsPartOfPrefabContents.

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