Version: 2022.1

BuiltinShaderDefine.UNITY_HARDWARE_TIER1

切换到手册

描述

在为 GraphicsTier.Tier1 编译着色器时,设置 UNITY_HARDWARE_TIER1。

Note: Graphics tiers are only supported in the Built-in Render Pipeline.

Unity generates tier shader variants if your shader source code includes #pragma hardware_tier_variants, or if the Tier settings for your project are not all identical.

For more information on Graphics tiers and shader variants, see Graphics tiers.

See Also: Graphics tiers, TierSettings GraphicsTier, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961